commentor

Age/Gender: 16, Male
Location: CA
Job: Shinigami

I am a fair commentor and grader, though I may not see the game or movie like you, i have my own opinion. My comment may be rated as useless most of the time, but it follows the guidelines ask of. It has constructive criticism as well as my reasons.

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4/21/06

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Flash Reviews: 309
Music Reviews: 3
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All Flash Reviews

309 Reviews | 42 w/ Responses

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Score: 9
Level Up!

"wow"

submission: Level Up!
date: November 25, 2009

very fun. but what bothered me themost was the fact that my character kept dissapearing whenever she went to sleep. i had to refresh the page and reload it over and over again in order to regain visibility. another thing that was annoying was the transparent gems. it's not annoying when you need gems, but it really gets on your nerves when youre trying to get those last few gems. also, after i beat the game and looked for the last gems, all of the transparent gems turned visible again, and i couldn;t get them. and the radar led me to some gems that i had previously collected, which i could get. i ended up with 101% completion of the red gems quest.

the demo was cool. i didn't like the auto jump thing though. it made it easier but gave the player less work to do. it got boring. lal i had to do was run around and shoot.

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Score: 7
Imperium II

"fafds"

submission: Imperium II
date: November 7, 2009

lots of bugs. and you labeled bows as axes, axes as spears, and spears as bows on the medals page.

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Score: 9
Grumatorium

"asdf"

submission: Grumatorium
date: October 31, 2009

it was interesting, but i didnt understand something. why would there be a severed arm next to the scanner when there was no one inside the room? the only thing in there was the monster, who was inside the tank, with no way out. it looked like it belonged there, so the monster couldnt have broken in. plus is broke through the glass to get out, meaning it was already in there.

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Score: 8
Hoodoos

"could have been better"

submission: Hoodoos
date: October 28, 2009

i would have preferred something that made more sense. like if the tree and plant makes more than one grey creature, then should the planet be overrun by those little things? and what makes the grey things turn into the things they do? theyre so dfferent each time. and why do the corpses form the praying mantis so quickly when they took so long to form the butterfly?

i thinkt here could have been a lot of room for improvement. and a lot of stuff you could have done.

November 2, 2009

Author's Response:

Well the corpses form quickly at first and slowly second because each round is opposite. Notice that the first guy came from an arm, the second a leg. The first guy spawned while walking, the second while standing. The first guy spawned during the day, the second at night. The first guy talked, the second did not. The first guy caused a battle of hundreds, the second a chase after one. The first guys died from homicide, the second from suicide. The extra bugs, well, that's all part of the mystery of the planet!

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Score: 9
Robin the Archer

"fun"

submission: Robin the Archer
date: October 15, 2009

glitch: level 4 get your jump to 4, then go to the top left. you can jump over the cliff and offscreen.

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Score: 8
T E T R I S ' D: The Game

"glitches"

date: October 12, 2009

if you press k on a wall taller than 3 blocks, you die. and if you try to press k while having blocks on both sides of your stickman, then you die.

other than that, it was enjoyable. i have to say i was dissapointed though. i thought itd be more like the animations. i thought youd build a tower, then some golem would come and youd have to kill it.

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Score: 9
T E T R I S ' D 2

"too short"

submission: T E T R I S ' D 2
date: October 4, 2009

i think id wait longer to see a longer animation than see bits of it at close intervals.

but goodjob. i think you should make the movements more realistic though. the stickman moved too radically. make him stumble, run, and other human stuff. dont make him the ultimate fighting robot who can dodge all attacks, barely dodge a brick, and jump 100 ft in the air.

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Score: 9
Mouthsinging: A Story

"cool"

date: July 13, 2009

it was good, but the animation could be a little more fluid. the running and fighting especially. like the part where the red guy slashed some zombies.

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Score: 8
License to Combo

"it was ok"

submission: License to Combo
date: July 11, 2009

it was cool, but the end pose for the first few were a bit pretentious. they make it look like a desperate plea for cool. i think it would have been better if the same stickman wasnt used for all of them. random stickmen fighting would have made more sense than one fighting for no reason. yeah, i dont know why that is.

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Score: 8
Palisade Guardian

"repetitive"

submission: Palisade Guardian
date: July 7, 2009

most of the time, a defense game would hold the player's interest by having upgrades. unfortunately, your upgrades ran out before i even got through half the levels. by level 30, i had over 40k built up and cramped fingers (lol). you should have added more upgrades or more stuff TO upgrade. surprisingly, however, i made it all the way through. the last level was a let down though. after all those easy levels from the last 2 guns. i was hoping for something huge like a boss lol.

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