i used revive during a fight with a wild monster. it was this robot thing that shot nuclear missiles at me. game froze. couldn't charge or attack
freezes game when both planes are taken down at once. like when enemy leaves gas and you shoot it down and you both are about to go down, but how often is that going to happen right? so only one point off.
otherwise very fun
play at your displeasure
I'm sorry, but:
This was very frustrating. Some differences were so minute that it would be almost impossible to find without hints or to find in time for bonus points. some of the differences were cut so terribly that it left a tell tale line in the picture, making the player click the line instead of the real difference. Some were so similar that the difference was exactly the same, but moved less than a centimeter over (im not even kidding!). Some were ridiculous to find, like the shading difference. I got one on the head of the bald guy. When I clicked it, it didn't even change! it just showed the slash marks and moved on!
There's making the game hard, then there's making the game impossible. It made me wonder if you actually beat the game before you submitted it.
and not really a problem, and it wont affect your scoring at all, but the ending was predictable and cliche.
the only thing keeping you from getting a 0 is the music The Opera of the Frogs. It was eerie. creepy. got your skin crawling. It didn't seem to fit in the beginning, but when the guy came home was when it fit into place.
anyone else getting this?
&nociundefinednlundefinednlundefinedn lundefinednlundefined%dnenoci&drowily npfykilynpfykilynpfykilynpfykilynpfyk %dnedrow&rahcundefinednlundefinednlun definednlundefinednlundefined%dnerahc &ofniilynpfyk%dneofni
the characters keep changing ingame until they hit tankmen and duck. then they start changing again if you move around
very fun. but what bothered me themost was the fact that my character kept dissapearing whenever she went to sleep. i had to refresh the page and reload it over and over again in order to regain visibility. another thing that was annoying was the transparent gems. it's not annoying when you need gems, but it really gets on your nerves when youre trying to get those last few gems. also, after i beat the game and looked for the last gems, all of the transparent gems turned visible again, and i couldn;t get them. and the radar led me to some gems that i had previously collected, which i could get. i ended up with 101% completion of the red gems quest.
the demo was cool. i didn't like the auto jump thing though. it made it easier but gave the player less work to do. it got boring. lal i had to do was run around and shoot.
lots of bugs. and you labeled bows as axes, axes as spears, and spears as bows on the medals page.
if you press k on a wall taller than 3 blocks, you die. and if you try to press k while having blocks on both sides of your stickman, then you die.
other than that, it was enjoyable. i have to say i was dissapointed though. i thought itd be more like the animations. i thought youd build a tower, then some golem would come and youd have to kill it.
most of the time, a defense game would hold the player's interest by having upgrades. unfortunately, your upgrades ran out before i even got through half the levels. by level 30, i had over 40k built up and cramped fingers (lol). you should have added more upgrades or more stuff TO upgrade. surprisingly, however, i made it all the way through. the last level was a let down though. after all those easy levels from the last 2 guns. i was hoping for something huge like a boss lol.
it was good, but it could have been better. first of all, you should be able to kill the gaurds. say you snuck up behind them and slit their throat or something. second, the target should have the common sense to follow the gaurds after i have been spotted, at least until the alarmed thing goes away.
some other cool ideas would be to be able to climb onto the crates. another would be a different floor. maybe infiltration from the jungle into a lab or something. starting out in a factory every time gets dull.
awesome. you should have made the ending longer though, even if it was going to be like that.
the barbarian stronghold level was fun. so was the barbarian laboratory. kill 125 on the stronghold level to get to the laboratory!
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