could have been better
it was cool, at first it was awesome, but the more you play, the more you notice the plotholes and annoying parts.
Plot holes:
1) why would you compete against someone to protect yourselves? wouldnt you just team up?
2) if jeff was turning into a zombie, how can he still help you? how long does the transformation take anyways? a month?
3) where the hell would a giant torch zombie come from?
4) why didn't the airplane whisk us away to safety after seeing the explosions?
5) how would we get more hours of daylight? does our killing zombies somehow make the earth turn faster?
annoying parts:
1) its really hard to aim correctly when your cart skids around after you stop pressing the arrow keys.
2) its even harder to survive with the cart locking up whenever it gets to the edge of the screen to scroll around the map. you can't get out of it quickly enough and you lose precious time!
3) the mines were more of a nuisance than helpful advantage. they empowered torch zombies and killed boomer zombies. can you imagine exploding both a boomer and torch in the same area? it's a bitch to kill the torch zombie after all those buffs!
4) you never introduced the zombies with the drums of toxic waste/oil or something
5) you should make special zombies less rare than regular zombies. because there is no point in having mines if a swarm of torch zombies come in like the first few levels they appeared.
6) there should be a way to kill boomers without spreading the gas.
of course im not an asshole whos just going to make fun of your game.
things i liked:
1) that each zombie had its weaknesses and strengths (except boomers)
2) the idea of power generators
3) the light up the sky idea
4) the upgrades and their branches/tiers
5) the plot