it was fun
but the art was annoying after a while. if it actually had details and things, it would have been better, at least in my opinion. too much glowing going on everywhere.
it was fun
but the art was annoying after a while. if it actually had details and things, it would have been better, at least in my opinion. too much glowing going on everywhere.
theres a glitch
the stones in the beggining, if you place them in the wrong spot (perhaps the straight line in the wrong place) you cant take them out. secondly, you can place ANOTHER stone on top of the old one, and you still cant take them out, so you have 2 stones in one spot and cant complete the game :P
other than that, very good :D
oh god
i dont want to say it was horrible. however, it was below decent. The expression on the knight's face bugged me a little, along with the fact that the knight just expands when you beat a level and it transitions to white. even if hes not in the middle. you just see him grow even if hes on the side, which kills the effect. also, if he is facing away, then it only expands the back of him, which isn't good. the logs don't even turn when he pushes them. and when a box fills in a hole, shouldnt it turn into the top of the box? not a grassy area out of nowhere? in most games, the holes are squarish, since the boxes are square. how would a square box fit in a circular hole? its like a baby trying to fit a triangular block into a hexagonal hole. lastly, this is the part that bugged me most. When you fall in a hole, it's unprofessional, i guess, if it just makes a falling sound and you are still on top of the hole while it fades to white.
i still don't get the reason why it was a knight. it could be anything, why a knight? it could be a person, a robber, which would have made more sense, but why a knight? a knight doesn't go wandering into the forest looking for coins. Furthermore, why an hourglass? since when did an hourglass turn into the universal sign for "next level."
A better version of this game would be Pacman Worlds. or universes i forget. Though it was created around...i would say, 5 years ago, it was much better. Same style, but with many more obstacles and hours of fun.
grrrr glitches!
argh! the game was awesome. but there were many glitches. first of all, the art. not the style, the style was awesome. but like at the end. you could tell that they didnt jump OUT of his mouth, they jumped from behind it. the roof of his mouth especially. second, the skill points had much room for improvement. i couldnt tell what i completed from what i still had to do! the points always sad NaN for some reason, no matter how many people i killed. third, is when you get to be the yellow guy. its not that much of a bonus, considering he cant eat anything. also, when he is respawned, he gets no spawn-invincibility, so you just keep getting knocked down and eventually die. fourth, theres the movies in between. when you play as the yellow guy, the movies still show the white cruncher dude instead of the yellow guy. sigh...so many glitches with the yellow dude. fifth, when he gets knocked down, his weapon dissapears momentarily. Sixth, when you fight the officer the first time, sometimes he becomes invincible after he runs out of health and you cannot hit him. seventh, in the skill points menu, one of the accomplishments is to set your lives to 0 and make it to the mall, which is impossible since you die once your lives hit 0, and the meter only goes as far as 1. eighth, i think you should make a different minigame when youre driving when you play as the yellow guy. ninth, when you go to the megatech building and the other guy comes to help, and youre playing as the yellow guy, instead of the white guy helping, another yellow guy is helping you. tenth, when you get the hats option in the pause menu, they are pretty much useless when youre playing as the yellow guy, since they only work on the white cruncher dude.
oh yeah, i saw the picture on the elevator. "This elevator can only hold the weight of a single easter egg." I thought i could click it, but i was wrong :[
8/10 for glitches, otherwise 10/10
Okay half of that wasn't anything to do with glitching, but still pretty informative.
Since you numbered em- Am I supposed to go through them? I will anyway.
1: His stomach is a cavernous void.
2: A couple people said the points say NaN. I can't get them to say that. Sorry. What happens for me is that the white circle next to the Skill Point description turns green.
3: Keep in mind I had to bend the rules of the whole game to get you to play as him. It's not a bonus, it's just an alternate way of playing. If he was more fun to play with than the main character, I would've made him the main character.
I didn't notice about his respawn thing, I should fix that.
4: You want me to do two versions of every cutscene? It's only gonna be like 3% of people that complete it anyway, it wouldn't be anywhere near worth the time. If you've completed it once you're gonna skip those things anyway.
5: I was just being lazy here to be honest.
6: I can't get this to happen, but once I do I'll try n fix it.
7: You get the point if you do it with 1 life anyway.
8: Well you're driving AND shooting in both versions. Again, I'm not going crazy with extra content for the scarce handful of people who play through it twice. I'M ONLY ONE MAN. IT TOOKE ME ALMOST HALF A YEAR.
9: Okay this is the first and only Flash beat-em-up with a functioning AI co-op character. If you think I can do it TWICE and have the computer decide what's edible, what to eat and when to eat things, you are crazy. I'm no genious. And considering this guy's so broken, you seemed to get pretty fuckin far with him.
10: Just couldn't be bothered drawing all the hats twice.
Thanks for giving it an 8 despite all this crazy business.
argh D:
i need 6 more bandaids for the last guy D: who is it!?
expert section was pretty easy too, easier than the campaign
loved the ending XD
fun and addicting
simple yet fun. i thought they moved too slow though. you should put in a two player mode, where one person can control the black stickman and vice versa.
phenomenal!
simply amazing! god! that was fun. It's a shame I didnt get to upgrade all of my stuff. just one more sheild upgrade and i would be done :[
but really, it was awesome. But I just wished there were more levels. Like after the red brood mother was killed, you had another mission. or maybe some smaller missions before we fight the brood mother. i dont know XD
pretty good
lots of room for improvement though. maybe a freelance mode as well. During the game, there were practically no sounds at all. You could put sounds for each time you get a pellet or each time you eat another microbe. And theres no actual point in dividing your microbe in 2 once you get infected, since youll die off right after, so take that out. And you restricted too many abilities. maybe make it so when youre infected, you only get abilities you can use. but it was fun.
There are different strategies that you can use in the game whether you're infected or not. It's just a matter of figuring out what works best for you, which it sounds like you did! Thanks for the ideas.
arrghhhh!!!
OMG! on the clam level, I couldnt figure out how to make them show up! so i just waited until the single ones popped up every 5 minutes at the top >< stupid whale...
then i played the one on the site and found out you click the clams.... XD
very fun and creative. parot fish are annoying! grrr>:o
its to easy XP
just make 3 napols, & send 2 at a time (doesnt matter if they get through, as long as you get the money) then upgrade them all to 2 stars. Start making the most powerful gnomes everywhere and send 2 at a time , but as soon as its almost half-dead, send another to keep it continous. Then just keep making the most powerful gnomes everywhere and you win :P. oh yeah, and make fountains spread out to slow them down. dont upgrade the gnomes neither.
I am a fair commentor and grader, though I may not see the game or movie like you, i have my own opinion. My comment may be rated as useless most of the time, but it follows the guidelines ask of. It has constructive criticism as well as my reasons.
Age 31, Male
Shinigami
CA
Joined on 4/21/06